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Faldhon - Solo D&D enthusiast's avatar

"Death should be meaningful to the story⁶, so having the paladin who’s on a quest to rid the world of the evil Hakba, general of Evil McVillain’s armies, die on the way because a bear got lucky is, frankly, bad storytelling."

I - respectfully but firmly - disagree with this. The purpose of a random encounter is to make your world feels like a living and breathing place, not everything that happens should be tied to the party's actions. Also, random encounters help flesh out a place and distinguish it from others.

Random encounters are a tool in your GM's toolbox to make environmental storytelling and expose your worldbuilding to your players without lore dumping them.

And a world that "scales" to the player is, frankly, bad worldbuilding.

So, if the party is in the Old Forest known for its rampaging bears able to rip a strong man into shreds and the paladin is indeed ripped into shreds, so be it. It may not have been the story I had in mind but it's the story that emerged from play at the table and *that* is what matters in TTRPG.

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